Over the previous 10 years, Rainbow Six Siege X has gathered an enormous roster of 76 playable Operators. It’s a formidable feat, constantly including larger depth and selection to the Ubisoft multiplayer shooter’s already tense and tactical gameplay. However even in any case this time, none of those new Operators have come from exterior of the Tom Clancy universe — till now, at the least.
On the Six Invitationals Siege esports match in Paris, Ubisoft pulled again the curtain on its beforehand teased collaboration with Konami to deliver none aside from beloved Metallic Gear hero Strong Snake to Siege as a brand new Operator this yr. Given Siege‘s historical past, any non-Clancy visitor character would definitely have been a noteworthy addition, however it’s notably particular to have Snake be a part of the sequence, given his standing as a gaming icon.
Talking with MobileSyrup in Paris, Konami and lead Siege developer Ubisoft Montreal supplied some larger perception into your entire Snake collaboration. To start out, Konami notes that it was really Ubisoft that had pitched the partnership, the origins of which Ubisoft says really return years in the past to when it launched fellow stealth legend, Splinter Cell‘s Sam Fisher, to Siege as an Operator named Zero.
“It was truthfully after we have been bringing Zero to the sport — the query got here again up years in the past, the place, if we have been capable of do [a guest Operator] once more, who would it not be? Then everybody stated ‘Snake!’ says artistic director Joshua Mills with amusing.
As veteran Metallic Gear producer and programmer Yuji Korekado factors out, Konami and Ubisoft had really beforehand collaborated to deliver an Murderer’s Creed outfit to Metallic Gear Strong 4, and Metallic Gear Strong 4 clothes to Murderer’s Creed Brotherhood. “We have been very grateful for that collaboration, so we went and listened to what they needed to say,” he says.
In fact, Metallic Gear followers will know that there are a number of variations of the sequence’ iconic hero that would have been included in Siege, from the younger and spry Strong Snake within the first two MGS video games to his weathered, quickly degrading counterpart, Outdated Snake, in MGS4. That’s to say nothing of the character who initially used the Bare Snake moniker, the hero-turned-villain generally known as Huge Boss, who starred in a number of prequel video games, together with MGS 3 and V. However for Konami, the selection was fairly clear.
“When the group got here to us, we had the selection of together with both Strong Snake or Bare Snake. And we thought that Strong Snake is a greater match for the Rainbow Six Siege universe,” says Korekado. Realizing that Siege is about in a “parallel world,” he notes that Konami thought it might be attention-grabbing for an older, grizzled Sam Fisher to fulfill the model of Snake from the couple of years between Metallic Gear Strong and Metallic Gear Strong 2.
As soon as it was determined that this iteration of Snake can be the Operator in query, Ubisoft and Konami started discussing what, precisely, that will entail. All through their collaboration, which spanned a couple of yr, Korekado says he was shocked by Ubisoft’s in-depth pitches.
“This time, they weren’t solely going to introduce a brand new Operator, they have been going to introduce lots of different gadgets for this collaboration — to the purpose that truthfully, we have been a bit shocked by the sheer variety of stuff they needed to introduce into the sport,” he says with amusing. “We have been anxious whether or not we have been going to make it on time or not, however they mainly proposed a roadmap, which we labored on collectively, together with the time we would have liked to evaluation lots of issues and the time they wanted to truly give you the issues. So we have been satisfied.”

Korekado additionally praised the “nice job” that Ubisoft did when it comes to researching Metallic Gear. “They liked the IP, so there was actually nothing we needed to push in opposition to. It was extra typically that they might pitch concepts, and possibly we have been like, ‘Okay, for the Metallic Gear followers, this might be maybe extra attention-grabbing, or this might be extra in character.’ So it was like fine-tuning their concepts.”
As Mills explains, the Ubisoft group didn’t take this “once-in-a-lifetime alternative” evenly, resulting in full of life conferences throughout the studio. “At one level, we really had individuals bringing their very own assortment of stuff that they’d, whether or not or not it’s books, artwork books, or various things from dwelling to the studio, and we have been engaged on all that stuff collectively. However that’s the form of power that was round it. Everybody knew how massive of a deal this was, and everybody knew how a lot we needed to do justice to the character.”
Saved you ready, huh?
For Konami, there have been a number of key parts of Snake that wanted to hold over into Siege. “When it comes to the character, we needed to protect the design, so the mannequin, the visuals, the face, and many others. However that’s a given. What we actually targeted on was the animation, so all of those mannerisms that make Snake appear like Snake,” explains character artist Satoshi Takemura.
“We actually put lots of emphasis on the way in which he holds his weapon or the expressions that should be in a sure manner. In order that’s one thing that I used to be actually, actually explicit about after I was doing the evaluation.”
All of those little particulars are instantly evident as we’re proven a preview of Snake earlier than Invitationals. For one, his principal weapon is the Tacit .45, a suppressed handgun with a reflex sight that calls to thoughts the various hours of exploring Huge Shell in MGS2 or the Soviet jungle of MGS3 whereas quietly attempting to line up headshots. Snake’s principal gadget, in the meantime, is the Soliton Radar, which lets him scan the map to determine enemy areas, and these callouts are a part of a wider batch of newly recorded strains from fan-favourite Canadian-American Snake actor, David Hayter.

And in line with the spirit of Metallic Gear, Snake’s second gadget slot is definitely an empty On-Website Procurement (OSP) Pouch, permitting him to loot fallen Operators for his or her gear. It definitely helps convey the ethos of Metallic Gear‘s “tactical espionage motion” slogan, the place Snake can be thrown right into a mission web site and compelled to make do with gear he’d discover all through the degrees.
“[Konami was] actually wonderful straight out of the gate, the place they’re like, ‘Hear, that is Rainbow Six, a first-person shooter — you give you no matter it’s that is smart to your universe.” And that’s what we did,” says Mills. “The purpose was that each single a part of this Operator needed to drip that franchise, every part from the precise manner the first gadget appears, it feels, it sounds — every part needed to be there, even the loadout. So the loadout, we’ve the PMR [rifle] and the Tacit — all key staples of belongings you would see with Strong Snake.”
“The collaboration has lots of gadgets and all these gadgets have been rigorously reviewed on our finish. So even the little strains of the weapons are actually, actually tremendous exact,” explains Takemura. “The group was unbelievable. The group at Ubisoft, they have been actually, actually useful, and so they have been receiving every part.”
For Mills, the spotlight of engaged on Snake was attending to witness the synergy of Soliton Radar’s mechanics and audio design throughout Siege matches. “One of many key issues about it’s that when Precision Mode is activated and there’s a risk in vary and also you get notified of the precise location of the place they’re trying — you get the sound,” he says enthusiastically, referring to Metallic Gear‘s signature Alert cue.
“I bear in mind being within the play session, there was a few us that knew it was there, and the primary time it went off, your entire room blew up. That’s the factor — that’s the magic of that franchise, with the ability to do this. So these moments are in all probability a few of my favourites after we’re within the trenches constructing this stuff and figuring issues out, however then that pleasure and power comes.”

In fact, this additionally meant that some Metallic Gear parts needed to be reimagined for Siege. For one, the multiplayer shooter isn’t a melee-intensive recreation, so Metallic Gear‘s signature close-quarters fight (CQC) doesn’t fairly apply right here. That stated, we nonetheless get the basic visible of Snake holding his knife under his handgun so he’s prepared to change to stabbing right away. Amusingly, Mills additionally mentions that the group experimented with Snake getting to cover in Metallic Gear‘s iconic cardboard field, however it sadly simply didn’t match on this planet of Siege.
“It doesn’t make lots of sense in Siege, as a result of on the finish of the day, our gamers know each inch of a map. In the event that they see a cardboard field, that factor is getting lit up!” he says with amusing. “However I’ll say this: we did the prototype. The prototype exists — we had cloaking on it in order that it might be blended and stuff.”
Increasing the universes — in additional methods than one
And naturally, each Konami and Ubisoft are keenly conscious of the bigger significance of this crossover: that it immediately brings Snake and Sam Fisher collectively. For Korekado, who has been engaged on Metallic Gear since 2001’s MGS2, this team-up is especially thrilling.
“As a gamer, what I’m trying ahead to essentially the most, truthfully, is simply seeing Sam Fisher and Snake collectively!” he says with amusing. “As a result of they have been by no means collectively on the display screen, we’re actually trying ahead to seeing what the customers really give it some thought and the way they’re going to have them work together with one another and every part that’s going to return from this collaboration.”
Mills teases that this narrative in query will contain a “standalone form of capsule story” about Zero calling in an previous pal, Strong Snake, for a important mission within the Redacted occasion, a restricted‑time 4v4 infiltration mode. And Yr 11 may also mark the tip of Siege‘s 6v6 Twin Entrance mode, which Ubisoft is sending off with a particular “Final Project” occasion impressed by the unique 1998 Metallic Gear Strong recreation and that includes Operator skins based mostly on characters like basic Strong Snake, Meryl, Revolver Ocelot and Gray Fox.

“Folks have been dreaming about this for years — players everywhere in the world, ourselves included, simply being like, ‘What if?’” says Mills. “And with the ability to really categorical that and produce that to the display screen, as a result of it’s such a once-in-a-lifetime alternative for us, particularly as builders, as followers, we needed to hit all of the notes we may and get every part in there.”
There’s loads to look ahead to even based mostly on the enjoyable interactions we’ve seen between the characters in each the collaboration teaser, wherein Zero makes a Codec name, and the reveal trailer, wherein they correctly meet, combat some troopers and Snake drops a riff on his basic “Saved you ready, huh?” line.
For Korekado, this playfulness speaks to the bigger appeal and character of Metallic Gear, and he hopes that it’ll additionally encourage Siege gamers to take a look at a few of Snake’s adventures.
“For Konami and our IP, one factor we’d like to see taking place is individuals seeing this bizarre previous man who’s all the time speaking about cardboard containers and possibly individuals will suppose, ‘Okay, that is form of attention-grabbing and form of enjoyable,’ and maybe they’ll change into within the character or within the IP, after which will probably be a stunning collaboration this fashion.”
Yr 11 of Siege begins on March 3 with the Snake-focused Season 1, Operation Silent Hunt.
Rainbow Six Siege X is free-to-play on PS4, PS5, Xbox One, Xbox Sequence X/S, PC and Amazon Luna.
Picture credit score: Ubisoft/Konami
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