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Home - North America - Contained in the lifetime of a Canadian recreation sound designer and composer
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Contained in the lifetime of a Canadian recreation sound designer and composer

NextTechBy NextTechMarch 5, 2026No Comments13 Mins Read
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Contained in the lifetime of a Canadian recreation sound designer and composer
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What constitutes “good” audio in video games?

For some, that is perhaps the melancholic melodies of Clair Obscur: Expedition 33. Others, in the meantime, might recall the crunchy cacophony of bullets and explosions in a shooter like Battlefield, or the haunting creaks and monster sounds of Resident Evil.

For Neha Patel, the entire spectrum of acoustics in video video games must be thought-about. As a composer and sound designer, the Quebec Metropolis native has made every kind of audio contributions to video games, from Toronto-based Visai’s award-winning immigrant cooking sim Venba to extra fantastical fare like A Sharp’s survival-storybook Six Ages 2.

Patel dealt with the SFX in Venba. (Picture credit score: Visai Video games)

What makes her recreation developer journey much more notable, although, is that it contains each formal music coaching and self-taught sound design. She says it began when she was eight and first performed Ultimate Fantasy VII, enamouring her with the melodies of legendary composer Nobuo Uematsu.

“I used to be like, ‘Oh, my God, I have to learn to play this ASAP!” she says, singling out fan-favourite songs like “One Winged Angel” from the VII rating. “So I begged my dad and mom for piano classes, they usually mentioned no, as a result of we have been poor, they usually didn’t know the advantages of music on a toddler’s mind.”

Two years later, Patel was hit by a automotive, a daunting incident she says was a blessing in disguise. “Once they opened up my solid, the physician was like, ‘Wow, your fingers are so lengthy! Do you play piano?’ And that was the signal that the children want piano classes.”

Neha Patel headshot

Neha Patel. (Picture credit score: Neha Patel)

Finally, she would examine classical music at McGill and, realizing she wished to do one thing in recreation audio, additionally began producing preparations and unique choir items on the aspect. However her huge break got here in 2018 when she obtained a scholarship to attend the Sport Builders Convention (GDC) in San Francisco, one of many gaming business’s largest networking occasions.

“It modified my life. I felt like, ‘Wow, this recreation audio group factor is absolutely cool. Individuals are really on the market that will help you out,’” she says. “That’s one thing I had by no means skilled in my life — a group the place I used to be so, so welcomed. I used to be only a mere scholar; I didn’t know something. Nevertheless it made me fall in love.”

This inspired her to start out digging extra into recreation audio as she completed her Bachelor’s, which included studying about middleware, various kinds of composition and digital devices, in addition to going to native recreation meetups in Montreal. However after all, that was just the start.

The inventive course of from recreation to recreation

You have a tendency to listen to about individuals doing both composition or audio design, making Patel’s work on each particularly noteworthy. For her, there’s a synergy between the 2, likening it to “cousins” in a household who’re in dialog with each other. “Switching between music and sound design, it goes fairly easily,” she explains. “It’s extra the switching context between initiatives that I discover tougher.”

In relation to composition, she says she attracts inspiration from continually listening to music and references from the studio, whether or not at dwelling, on the bus or throughout a exercise. “I take not too lengthy, like a pair weeks, simply to wash in it, after which it’s unconscious nearly.”

And for sound design, it’s a few related sort of immersion, simply another way. “Authenticity is necessary to me, as a lot as I can probably, feasibly do. To encourage myself with that’s to wash in that [world and] tradition. YouTube is nice, actually. There’s so many recordings and random stuff that individuals do this helps rather a lot.”

Six Ages 2

Patel composed the music for Six Ages 2. (Picture credit score: Kitfox)

With the ability to cleanly go between disciplines is crucial as a result of she freely admits how “messy” the inventive course of will be.

“Once I begin on a brand new recreation, typically the audio sheet is finished, typically it’s not, and even whether it is, and I’m redoing it to simply have a clearer image. I create a finances, and it’s all approximations,” she explains. “And it’s onerous to say, as a result of there are sounds in my sheet that I anticipated, ‘Oh, that is gonna be a troublesome one.’ After which in some way I’m actually carried out in three minutes. And there are different sounds the place I’m like, ‘Oh yeah, it’s gonna take me half a day,’ and one month later and it’s nonetheless not satisfying to the studio or me.”

There’s additionally an often-unexpected stage of thought and granularity that goes into sound design. “The obvious sounds or essentially the most sensible sounds aren’t essentially the most satisfying ones,” she says. “In case you take actually the sound of, I don’t know, a leaf turning over, it’s not cool in a recreation. You’ve obtained so as to add just a little little bit of padding.”

In her case, the most effective examples of the required stage of consideration to element was in Venba. To seize the entire nuances between the distinctive sizzles, cracks, and pops of every Tamil dish, Patel really cooked every dish and recorded sounds alongside the best way.

“Venba was positively one other excessive of going in-depth. It was a whole lot of work, however it felt in some methods simple to do, as a result of it was all sounds that I knew,” she says.

“So I already had a context of what I wished it to be. And to be honest, South Indian delicacies, I’m much less accustomed to, so I did have references. I obtained to look at a whole lot of movies. I realized rather a lot on Venba about like Tamil and South Indian delicacies. However the granularity felt pure.”

Whereas Venba noticed Patel spearheading the audio design, different initiatives might need her following another person’s lead. Early in her profession, she had the “actually cool” alternative to come back onto Studio Sai’s anime-inspired courting motion recreation Eternights.

“There was already a soundscape on the base — a really robust inventive path, stable references, stuff that was already in recreation. So I got here in very a lot to help,” she says. “I wasn’t doing any audio path on that. It was actually simply, ‘Okay, right here’s a base, observe the instructions.’”

Then there are shorter, however no much less thrilling, gigs that can come her means. A chief instance of that was attending to do the SFX for the early entry trailer for Mega Crit’s highly-anticipated Slay the Spire 2 after she was approached by prolific recreation trailer editor Derek Lieu (Amongst Us, Half-Life Alyx).

“Once I noticed that textual content from Derek asking if I used to be obtainable, I used to be screaming, leaping, dying… Slay the Spire is such an necessary recreation to me, and to have the honour to work on the trailer felt like a full-circle second,” she says.

Whereas slicing the trailer, Patel says her and Lieu had a detailed “again in forth” and obtained actually into the weeds about all the pieces, particularly the sounds of the beast itself.

“So Derek was like, ‘Oh, it’d be good when you might have some inspiration from one thing frog-like.’ So I used to be watching an entire bunch of YouTube shorts of the cutest and weirdest and grossest frogs, and it was actually enjoyable,” she says. “And there have been sounds that I didn’t know a frog could make in any respect. So I like that a part of studying and bathing within the sounds.”

She notes that the Slay the Spire 2 gig was distinctive as a result of it was her first time doing a trailer, and it required working way more shortly. Specifically, she and Lieu would fine-tune how “juicy” the sounds must be, all whereas referring to work-in-progress sketches from Mega Crit. “It’s very, very completely different from engaged on video games. It’s so quick, there’s a lot, particularly for a recreation as juicy as Slay — there’s a lot occurring.”

Having the pliability to tackle all of those completely different sorts of initiatives is crucial within the ever-unpredictable world of freelancing. And whereas some may assume that engaged on a recreation as beloved as Venba might need shortly yielded different gigs, Patel says what adopted hasn’t precisely been simple.

“I felt like, ‘Okay, I can take a breather. Perhaps now I’ll be working round rather less.’ And it was one of many hardest years. I’ve utilized to a whole lot of jobs,” she says. “Navigating it… It’s simply this fixed want of self-promotion. There are occasions when issues are just a little higher, after which I’m again to, ‘Hey, I’m obtainable for work!’ Which is about to occur once more. I believe the important thing to that’s budgeting. There’s gonna be ups and downs.”

Coming full circle

Happily, not less than, she’s been engaged on two different initiatives which might be notably close to and pricey to her coronary heart.

The primary really brings her again to an early a part of her recreation dev journey. Years in the past, when she was nonetheless a scholar, she put collectively the trailer and principal theme for a 2D action-RPG known as Spleen from Montreal-based Pamplemousse. It’s a nostalgic story of a person who escapes his dead-end job by travelling to a magical world by which he will get to be a toddler once more. After these early contributions, Patel is now one of many 4 builders who’re engaged on the sport, which is at the moment undated.

Spleen game

Spleen. (Picture credit score: Pamplemousse Video games)

“It’s like my dream undertaking […] At this studio, I really feel like I can provide a lot to this recreation, as a result of for one, it’s associated a lot to my childhood, and part of all of our childhoods are going to be built-in within the recreation,” she says. “There’s going to be so a lot music on this recreation, in so many kinds. Sure, it’s Ultimate Fantasy-ish, however we’re doing chiptune, we’re doing Lo-fi, we’re doing synth stuff, we’re doing piano solos — a whole lot of piano battle themes.”

She additionally credit the staff for making her a part-time worker, affording her a stability that’s “nearly extraordinary” within the house. “I’m so grateful as a result of, sure, it’s part-time, however I’m nonetheless an worker, so there’s this assure, there’s security, and for them to have made that house for me could be very particular for somebody in audio.”

In the meantime, her different huge upcoming undertaking, Speculative Company’s All Will Rise, has been producing a whole lot of buzz. Hailing from a world staff that features veterans of the Horizon, Doom and League of Legends sequence, it’s a role-playing, deck-building thriller about taking a corrupt billionaire to courtroom for poisoning a river.

The studio launched a Kickstarter final month, and on the time of writing, has raised round C$41,000 in opposition to its practically $16,000 objective. As gamers have been going by means of the Steam demo, its well timed themes of environmentalism and social justice have clearly been resonating. However after all, additional funding will assist the staff attain stretch objectives like romantic missions, further music, and cell ports.

Patel is the audio designer on All Will Rise, and it lets her return to a South Asian story by means of the sport’s fictionalized model of the traditional Keralite metropolis of Muziris, India. In consequence, she’s spent a whole lot of time watching movies of India’s bustling streets. And whereas she doesn’t need to give an excessive amount of away, she additionally teases the deeper significance behind the audio.

“A number of phrases have which means, and I need to painting that in an nearly diegetic means. If there’s trembling, if there’s worry, I need some kind of a brassy, low rumble sound. I need the gamers to really feel what Kuyili [and other characters] are going by means of. There’s some actually cool ambiences,” she says, noting that there’s nonetheless a whole lot of work to be carried out. “There are issues that I’m very a lot hoping to do to carry an Indian sound, to carry one thing genuine to the true gist of India, particularly that area.”

All Will Rise

All Will Rise. (Picture credit score: Speculative Company)

It’s additionally not misplaced on her how she’s been capable of assist create significant South Asian illustration by means of video games like Venba and All Will Rise. 

“I’m so freaking comfortable. I want I had this in my childhood. I believe a whole lot of psychological well being insecurities would have been relieved just a little bit,” she says. “I believe some individuals don’t perceive — by no means will perceive — by no means seeing somebody such as you on the display screen. Some individuals won’t empathize with that, and that’s okay. You simply don’t get it. Nevertheless it’s actually one thing particular.”

Whereas Patel’s work continues on Spleen and All Will Rise, she’s additionally looking for out new gigs. It’s the unending battle of a freelancer, in any case. However in beneath 10 years, she’s already constructed up an impressively various portfolio, and that’s with out even entering into her talks at occasions like GDC, advocacy for sustainability for indie builders, or aspect compositions.

It seems like her profession, not in contrast to the brave people of All Will Rise, is just transferring on up. Time will inform what else it is going to embrace, however for now, she throws her hat within the ring to affix two franchises. “Slay the Spire 3,” she says with amusing.

“And something Yoko Taro associated,” she provides, referring to the creator of the favored sci-fi action-RPG sequence Nier. “You’ll be able to have my quantity!”


Picture credit score: Speculative Company/Visai Video games/Pamplemousse Video games

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